Tuesday, November 26, 2013

Console War News

   Alright, so right out of the gate let's talk about the recent controversy between the Xbox One and the Playstation 4's versions of CoD: Ghosts to run at different resolutions; Xbox One running on Native 720p, upscaled to 1080p while the PS4 runs natively at 1080p. The easiest way to explain this is by talking about the system specs. Unfortunately for Microsoft, their console lacks in power what Sony's does not. Call of Duty: Ghosts was made to run, engine and software, at a certain minimal amount of power. The Xbox One did not have the power to run the incredible cutscenes, or engine, or whatever it is that they couldn't leave out. Due to this, they reduced the native resolution to 720p and upscaled it to 1080p just so that it could compare to the PS4's native 1080p resolution.
   Next I want to compare the launches of the consoles and their numbers.
PS4
-Units Sold in First 24 Hours: 1 Million
-Countries Released in: United States, Canada
-Percentage of Consoles Affected by Hardware Problems: Less than 1%
Xbox One
-Units Sold in First 24 Hours: 1 Million
-Countries Released in: United States, Canada, Australia, Austria, Brazil, France, Germany, Ireland, Italy, Mexico, Spain, United Kingdom, and New Zealand.
-Percentage of Consoles Affected by Hardware Problems: Low Percentage

I only wish that there were more specific numbers for the Hardware issue affected consoles. Anyhow, as you can see from these results, the Playstation 4 sold just as many consoles as the Xbox One, however, it was only released in 2 countries while the Xbox One was released in 13. Both companies are handling their replacements/repairs of consumers consoles that have issues very well. Although according to a quote from Microsoft, they recommend sending the Xbox One back through Amazon if you ordered there for faster results, and because the console will be replaced instead of just repaired. Begs the question, why would a middleman be the person to talk to about replacing a broken console, and how many consoles did Amazon have left over that they would be able to do this? Previous understandings were that all of the pre-order limits were filled. Was this information falsified, and if so, why?

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